I just beat Team Sonic's story, and I have to say this: Yeah, I've booted it up here and there but only just to try a level.
Sonic heroes game full#
Then, I booted up Sonic Heroes, and I haven't actually done a full playthrough of that game since. I didn't feel compelled to want all emblems like I did with SA1, so I quit after I beat the last story. Sure, the framerate is much smoother and the game is far less glitchier, but the graphics seemed really desaturated for some reason, but the shooting stages are kinda boring, and the emerald hunting stages just isn't fun. Then I played through Sonic Adventure 2 Battle (if you haven't noticed by now, I don't have a Dreamcast), and I didn't really like it. I liked it enough that I actually got all 130 emblems, a feat that have never been able to accomplish before, despite the fact that I've owned the game for about 6 or 7 years. I haven't played any of the old 3D titles in a long time, so this past month (and October), I booted up Sonic Adventure DX, and decided to play through it.
Sonic heroes game series#
My advice would be not lose any lives, collect as many power cores as possible to increase the score and power of your team, and utilizing every little "quirk" that each of the formations and teams have.Now, correct me if I'm wrong, but the majority of you guys think that we haven't had a good 3D main series Sonic game (well, at least not until Colors lol). This game is perhaps one of the few Sonic games that is structured around achieving 100%, evidenced with the "Get All "A" Rank" message if you haven't beaten all of the missions in the game with an "A" rank before completing the story. Whatever you do, always perform that maneuver in the air, where it is much more safe to perform the maneuver. One of the more infamous scripting error with Sonic and Shadow when performing the Light Speed Dash, where when performing it on the ground, there's a chance of the team falling to their doom instead of continuing on. However, most of these can be bypassed by either holding forward or backward. Now getting back to Sonic Heroes, the game also has scripting issues in certain areas. And to be clear, I'm not insulting the game (the game itself is fine, but there's better), just comparing one game to another. I'd honestly recommend to play that game alongside this game just so you all have a better idea for what I'm talking about. For to unlock the final boss in that game, the player has to play as each of the four turtles through the same exact series of levels, with the same exact stories, in the same exact layout. Well, except the GBA version of the game. Interestingly, a game that has a setup that involves going through many stages fighting enemies four times to reach the "true final boss" would be Teenage Mutant Ninja Turtles (2003). Now while some might find the game to be repetitive and dislike that each team just happens to be going through the same environments, the layout for each of the teams has variations and missions here and there to make up for that. Utilizing all three types, the player has to utilize the unique abilities to traverse the obstacles of each land, as well as solving puzzles and battling various robots. As they travel through each of the lands, each team utilizes teamwork, each team having a three types of characters with unique abilities. Sonic Heroes stars Team Sonic (Sonic, Tails, and Knuckles) Team Dark (Shadow, Omega, and Rouge), Team Rose (Amy, Cream, and Big), and Team Chaotix (Vector, Charmy, and Espio) as they travel various lands, each with their own simple story.